Introducing the new "last minute" lightmapper
Mircosoft Game Dev
DECEMBER 13, 2017
Wait, are we not in Beta? This generally works and looks pretty, but it's quite shader intensive, which makes it not work on mobile or low end GPUs. The biggest challenge of this workflow is not the lightmap itself, but the fact that it should be easy to use (which is Godot's #1 design priority). How does it look?
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