Remove blog category Random Stuffs
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Year 10 of the Cogmind

Grid Sage Games

One of the things I’ve been focusing on a bit more in recent years is a revival of the greater game:non-game work ratio that Cogmind enjoyed in its early years when I was less interested in promoting it and more interesting in just building cool stuff. The dip below 1.0 The first three years there are Alpha, followed by Beta.

Beta 105
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How I Deal With Harassment, Abuse, and Crazies In General.

The Bottom Feeder

After all these years, they still won't let this stuff roll off of them?" I do not let people in these categories pour poison directly into my ear. When I try to make stuff to make people happy, most people like me. Twitter was designed, from Day 1, to enable any random person to send messages directly to any public figure.

Writing 93
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Rebalancing Cogmind

Grid Sage Games

Before doing a full item-by-item review, I started with two special categories of unique build-defining items: aliens artifacts and Exiles prototypes. In a general sense [<-insert this phrase before all statements here :P] , is it unique enough compared to other weapons equal to its rating [this one, too->] in the same category?

Balance 52
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Soft Landing to Conversion – Introducing Onboarding Best Practices PART 3

Game Refinery

In our “Introducing Onboarding Best Practises” blog post series, we have so far taken a look at the best practices of player onboarding in terms of storytelling and retention among the top-grossing iOS games across different genres and markets. Rookie Roulette in PUBG Mobile.

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Kyzrati’s Game Design Philosophy

Grid Sage Games

But as described here on the blog when I first introduced difficulty modes (see there for much more discussion), in the modern age of roguelikes, including some of the most popular ones, we do now see examples of adjustable difficulty. Another situation that falls under this category and should ideally be removed or modified (or expanded?)