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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

It's finally time for some extensive testing of the upcoming Godot 3.4 beta 2 , even though we never had a formal beta 1 announcement on this blog. beta 1 is available for download for comparison purposes, but since it had a major regression on C# support on Windows , I skipped its blog post. And you read correctly, this is 3.4

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Godot reaches 2.1 stable!

Mircosoft Game Dev

After almost six months of hard work, we are proudly presenting you the marvellous Godot Engine 2.1. Just like 2.0 , this version focuses almost exclusively on further improving usability and the editor interface. Plugins can add a lot of different functionalities to the editor, and provide new node types and features to games.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.4 , after more than 6 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Check the dedicated blog post for details. Our last testing build was 3.2.4 Our last testing build was 3.2.4 We still need a good round of testing on this new build to ensure that everything works as we want it before we make this the new stable branch (which will supersede the current 3.2.3 WebXR support for VR games.

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

Check the dedicated blog post for details. As usual, you can try it live with the online version of the Godot editor updated for this release. Improved Web editor and AudioWorklet support for multithreaded HTML5 builds. WebXR support for VR games. Detect external modification of scenes. Highlights.

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