Remove blog tag publishing
article thumbnail

What are AAA Games and Mobile Games?

iXie gaming

Some of these games are not as famous as their creators and publishers would like, while others are increasing in fame and sales. In this blog, we will explore the differences between AAA games and mobile games, and you shall discover the different factors that characterize them.

AAA 52
article thumbnail

Managing your Game Studio on AWS part 2:

AWS Games

Tagging AWS Resources. To accomplish this, you use something called a tag to help manage and identify the resources deployed in your AWS environment. More specifically, Tags are custom attribute labels that you assign or that AWS assigns to AWS resources. Tags are composed of two parts: the tag key and the tag value.

Studios 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Get ready for the GitHub Game Off with Godot

Mircosoft Game Dev

For newcomers, this blog post lists some of the great learning resources created by the community to help you get started with Godot. Kudos to the first Godot user publishing an open source shader to achieve such an effect on our Asset Library :). or any of the hundreds of libre tools listed on awesome-gamedev.

article thumbnail

Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobile game studios are acquiring new players (UA) and keeping those players in your game (player retention).

article thumbnail

Game Developer’s Guide to Amazon DocumentDB (with MongoDB compatibility) Part Three: Operation Best Practices

AWS Games

Introduction To continue our discussion about Amazon DocumentDB best practices in part two , we are going to focus on data protection, scaling, monitoring, and cost optimization in this blog. Amazon CloudWatch Amazon DocumentDB publishes more than 50 operational CloudWatch metrics that can be monitored.

Data 60
article thumbnail

The Complete C++ Guide For Unreal Engine

Awesome Tuts

Strings represent characters and we use them to create variables that in most cases will repsent the names or tags of game objects. For a more detailed guide on how C++ memory management works inside Unreal Engine read our short blog post below: C++ Memory Management In Unreal Engine. We can’t store floats, strings, or booleans.

Engine 144
article thumbnail

Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

There is a burgeoning community of Quest VR developers already publishing interesting Godot-based prototypes, and the stable 3.2 An unexpected but very cool feature was implemented by Eoin O'Neill to add real-time text effects to RichTextLabel , as well as the possibility to define your own custom effects and BBCode tags.

Render 52