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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. macOS: ARM64 build, code signing. Fixes to KinematicBody collisions.

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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

fixed a GDNative binary compatibility bug. This is done here in the code. If a hash collision occurs then the elements will be chained in a linked-list kind of manner. If a collision occurs then the next free spot will be used. This is all pretty technical, but if you are interested, the code can be found here.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). The upcoming Godot 3.4 In-depth documentation is available.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). The upcoming Godot 3.4

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). GDScript: Ignore property groups and categories in GDScript code completion ( GH-54272 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). GDScript: Ignore property groups and categories in GDScript code completion ( GH-54272 ).

Mesh 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

The goal between now and the stable release will be to continue polishing the current feature set by fixing bugs and optimizing performance. We ask that everyone join us in that – the sooner we fix the blocking bugs and release 4.0, We ask that everyone join us in that – the sooner we fix the blocking bugs and release 4.0,

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