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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. Because the computer won’t render the next frame until all the needed calculations are done! Before we start. This struggle is visible for the player as a freezing screen.

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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

Also, consider patching and releasing new updates for your video game to remove bugs and glitches from the previous versions. This ensures your game is sustainable and free from bugs in the long run. Character Clipping and Collision Glitches A video game entails characters interacting with each other.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. Lots of rendering changes. Our rendering contributors keep working on finalizing the implementation of all expected features for Godot 4.0, OpenGL3: Add 2D lights to canvas renderer ( GH-67335 ).

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. Lots of rendering changes. Our rendering contributors keep working on finalizing the implementation of all expected features for Godot 4.0, OpenGL3: Add 2D lights to canvas renderer ( GH-67335 ).

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Physics progress report #1

Mircosoft Game Dev

Bug fixing. Cylinder collision shape. One of the requirements was adding support for cylinder shapes in Godot's custom collision detection system. Technical details: Godot Physics is almost entirely based on the SAT algorithm for collision detection, but cylinders can't entirely rely on that. Heightmap collision shape.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 release, we decided to take the chance to look at our long list of features and bug fixes that could not be implemented because it involved breaking compatibility. GPU particles.

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