Remove Bug Remove Debug Remove Lightmap Remove Texture
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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

A few regressions made their way among the many bug fixes of 3.3.1, Notably, Windows users could experience crashes when baking lightmaps. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine. x releases , focuses purely on bug fixes, and aims to preserve compatibility.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. Raise errors when accessing deleted objects in debug.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Still, the disadvantage is that it will increase the lightmap package.

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Also, there are some bugs to be fixed. Test the implement features and fix bugs. UV2 Texel Density Debug Draw Mode. x CPU lightmapper and adding a new debug draw mode for visualizing the texel density of lightmaps. Previously every LightmapGI node used to store its lightmap atlas in a single large image.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Fix several render issues found while debugging XR ( GH-68102 ). Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 91
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). The upcoming Godot 3.4 In-depth documentation is available.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). The upcoming Godot 3.4

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