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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. We previously removed *_degrees properties from 2D and 3D objects in favor of making editing degrees easier in the Inspector.

Beta 101
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. We previously removed *_degrees properties from 2D and 3D objects in favor of making editing degrees easier in the Inspector.

Beta 78
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Godot 1.1 beta1 is out!

Mircosoft Game Dev

Visual Shader Editor (Edit shaders connecting nodes). 2D Shadows with Polygonal Occluders. Improved Isometric TileMap Support (proper Z ordering of tiles and children nodes). New 2D Navigation Polygon support, for efficient 2D pathfinding. Navigation Polygons can be edited visually and combined, disabled, etc.

Polygon 52
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Godot 1.1 is out!

Mircosoft Game Dev

After many months of hard work (and many more of bug fixing), Godot 1.1 Visual Shader Editor (Edit shaders connecting nodes). 2D Shadows with Polygonal Occluders. Improved Isometric TileMap Support (proper Z ordering of tiles and children nodes). New 2D Navigation Polygon support, for efficient 2D pathfinding.

Polygon 52
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

We have more regular contributors, a documentation team, a bug triage team and a much larger community! Previously, only the root node of a scene was editable. It is now possible to edit any children node of the instanced scene and have the changes persist. Multiple scene editing. See the full list of changes.

Engine 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

release, we decided to take the chance to look at our long list of features and bug fixes that could not be implemented because it involved breaking compatibility. Auto-tiling in tile maps. Auto-tiling in tile maps. A year ago, we decided to skip the release of Godot 2.2 and that we'd better focus fully on 3.0

Render 52