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Logjam as mourning wood

Radiator Blog

As with my previous gay games, the controls are simple: you move the mouse up to raise the axe, and then move the mouse down (or click) to chop, and that's pretty much it. Here I use a classic gamey-style back-and-forth aiming meter where you have to click at the right time, yet there's a delay between your input and the end of the animation.

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

Actors often hold up objects awkwardly so you can click on them. Cult of the Lamb by Massive Monster This is a Hades-like / Binding of Issac-ish 2D action roguelike wrapped around a Don't Starve / Rimworld-y town building crafting survival system, with all the subversively violent dark cartoon humor of those references.

Indy 52
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GSoC 2019 progress report #3

Mircosoft Game Dev

If you want to try the new changes outlined below, you can use this custom build (Linux, Windows). A right-click "popup" search menu was also added, and the sidebar was mostly moved to the top providing more room for the member list and the graph as well. Right-click menu. Work done. Visual Script graph unification.

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Essential editing transitions - explained

Filmustage

Be one of the first to test the new functionality - click here for more detailed information. Art by @nadi_bulochka Editing transitions Cinematography is a great mechanism to deceive the viewer. There are many things that make this mechanism work: a good script, cinematography, and, of course, editing. So it is with the cut.

Editing 52
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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. The longer the routes, the more points they earn.

Tile 130
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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

In today’s tutorial, we take things a step further by teaching you how to use triggers and switches in order to help you create more interesting game mechanics. Manage game collectibles like gold, money or points. All you have to do now is search for the audio clip you want to play and add it here. Step 6: Add a Branch.

Code 52
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Secrets in Videogames

Keith Burgun

A secret is a bit of content – a part of a level, an item, a character, or any other thing in the game, which is (for lack of a better term) “missable” I hate to use the term missable, because that has a negative connotation, but it also points to an important part of what secrets are.

Fantasy 52