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Some questions about Cocos Creator

Cocos

I see that there are games published on Steam, but they are exported and integrated with steam SDK using Electron. Cocos Creator is also capable to make nice native builds for Win and Mac - I checked it out and it works nice. Is there a reason Electron is the preferred way for Steam publishing ?

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Some questions about Cocos Creator

Cocos

pstrejczek: Is there a reason Electron is the preferred way for Steam publishing ? Are there any plans to make Steam SDK integration in Win and Mac native builds possible ? But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron.

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Learn From the Best: Top 10 Mobile Game Development Companies in the World

Big Games

In a world of rapid change, Hashbyte Studio stands as a beacon of excellence, reminding us that dedication, transparency, and a thirst for innovation are the keys to success in the dynamic Design and Engineering industry. They have expertise and knowledge on multiple platforms, which include PCs, consoles, and mobile.

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What are AAA Games and Mobile Games?

iXie gaming

Meaning of Mobile Games Mobile games are those created for portable electronic devices including smartphones, cellphones, pocket PCs, PDAs, tablet PCs, and portable media players. Also, these companies create their own game engines. A typical example is the Unreal engine owned by Epic games.

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Getting started with HaxeFlixel in 2021

Radiator Blog

The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. Which game engine should I use to maximize ease of learning and compatibility, and manage hundreds of simple objects on-screen? Reminder: for iOS, that means WebGL 1.0

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The Economics of a 2D Adventure Today

Grumpy Gamer

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? 1) We're building a classic 2D point-n-click adventure game. 2) We're hiring real employees to build the game. 4) The engine technology is not included in the costs.

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