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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

This new RC 3 build fixes a couple recent regressions. While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. Pull Request, so we're now confident to include it in this beta build for further testing.

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

There's still more I want to add over coming days, but there's no reason to delay the publication of the beta 2 builds. macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures. Android: Add GDNative libraries to Android custom Gradle builds ( GH-49912 ). Highlights.

Beta 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

iOS export templates are now included in the Mono build. came with a brand new Android plugin system, and notably the possibility to build custom APKs from your project folder with any additional plugins/modules that your project needs. Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g. feature set.

Debug 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

We had a beta 2 build ten days ago , and a number of issues have since been found and fixed, so it's time for Godot 3.4 This build also fixes a nasty crash on Windows for some projects using dynamic fonts with outlines, triggered by a buildsystem update ( GH-50790 ). The upcoming Godot 3.4 The main changes coming in Godot 3.4

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

This beta 4 build provides additional features and fixes to bugs reported against previous builds. C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). Android: Add GDNative libraries to Android custom Gradle builds ( GH-49912 ). The upcoming Godot 3.4

Beta 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x releases, now that we have a fairly mature base to build upon. macOS: ARM64 build, code signing. Raise errors when accessing deleted objects in debug. introduced a new API for Android plugins which allow building and distributing them easily to end users. macOS: ARM64 build, code signing. iOS: New plugin API.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Core: Promote object validity checks to release builds. macOS: Mono universal build, GDNative Framework, notarization. Promote object validity checks to release builds. This has a theoretical performance cost for release builds, but it was found not to be significant. Large files support (> 2.0 Frame delta smoothing.

UX 52