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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

They are both well aware of the irony of two engineers developing a parody engineering game, but that hasn’t stopped Cillín Farrell and Neil Mackenzie from devoting the majority of their spare time doing just that. With the game’s 100% physics-based building system, players can solve each mission in infinite ways.

Engine 127
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot. We are the team behind Moonwards , a sandbox MMO being built in Godot. For a networked sandbox? But that’s OK.

Build 52
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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

RP4K hires a range of teachers with computer engineering and computer science backgrounds, and our lessons prioritize fun over everything else, even learning to code ! His passion for gaming is broad, but he has a special love for sandbox games , point-and-click graphic adventures, and RPGs.

Code 98
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We Dwell in Possibility as queer gardening simulation

Radiator Blog

My first prototype were sim-heavy, based on basic cellular automata , a technique popularized by Conway's Game of Life (1970) where cells (or anything, really) live or die based on crowding, However this felt too fiddly, with small shapes that changed too quickly. There's something interesting between these two notions of simulation.