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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Based in the city of Ohrid in North Macedonia, the two brothers Bobby and Zhanko Mojsovski work hard on their next game, the bodycam survival-horror shooter Chasmal Fear. The collaboration extends to game mechanics and gameplay loops, where player feedback plays a crucial role in shaping the final product. Then, analyze their feedback.

Horror 210
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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

While we haven’t created a hardcore horror game, a huge adventure game or a really serious fishing game, the blending of these genres has hooked the attention of players from all three”, says Joel Mason , Writer and Programmer at Black Salt Games. Mason: “We did try a few different mechanics, but we settled on our current one pretty early on.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

While we haven’t created a hardcore horror game, a huge adventure game or a really serious fishing game, the blending of these genres has hooked the attention of players from all three”, says Joel Mason , Writer and Programmer at Black Salt Games. Mason: “We did try a few different mechanics, but we settled on our current one pretty early on.

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10 Elements of Good Game Design

Brand Game Development

one place I’ve encouraged surprise is the facedown card mechanic. If you hate the game you’re playtesting, do something different. Don’t just playtest it and refine the mechanics. If you can give your game a story, you build a whole world of context that draws patterns in the mechanics and the theme.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

Can we build a sex dungeon that would do Jane Jacobs proud? If you chain together multiple adjacent partners at the same time, you build up a combo multiplier -- the 1st climax is worth 1 L of semen, but the 4th consecutive climax is worth 4 L. Building up huge group sessions is the key to completing later levels.

Code 52