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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

iXie is an Indian company that was founded in 2011 and is a division of Indium, a global digital engineering company. In addition, Keywords Studio offers UI/UX design, visual effects, animation, and more. Art Services, Engineering, Audio Services, Functionality QA, Localization, Localization QA, and Player Support. 1518 Studios.

Art 52
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Ask a Game Dev - Untitled Article

Ask a Game Dev

Technical Director - Engineering lead. All engineers report to her. Architects the game’s major technical features and framework, then gradually shifts to managing the engineers that join the team and keeping them tasked out and productive. Storyboard Artist : Maps out how cinematics should look.

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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

My grand idea of a huge battle between massive armies is mostly impossible if the engine can only handle 12 models animating on screen before the frame rate drops. That might mean working on combat, quests, cinematics, narrative, itemization, UX, enemies, levels/environments, or any of a number of other specialties.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Gameplay: A satisfactory and standard production As a title made within the classical Korean MMORPG framework, the core UX is similar to that of other Korean MMORPG, including character design, storyline, career system, raids, etc. However, there are not many innovative areas in the core gameplay and UX.

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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

MZ’s 4X engine was already behind the curve at the time of the acquisition and sadly they weren’t able to use their know-how to support West Game’s growth. The high production values are not enough to cover the poor UX. MZ’s portfolio revenues have collapsed by 40% (From $168M to $100M) as have the downloads of West Game (-25%).