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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

That might mean working on combat, quests, cinematics, narrative, itemization, UX, enemies, levels/environments, or any of a number of other specialties. A cinematic designer doesn't need to understand how to code but does need to learn how to use tools like Source Filmmaker to stage and block cinematics.

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Losing your Religion with arthouse adventure Indika by Odd Meter

PreMortem.Games

If Triple-A games are the equivalent of Hollywood blockbuster movies and indie games are comparable to independent films, then you could call Indika by Odd Meter an arthouse experience. The game, centered on a nun grappling with the voice of the devil within her, deviates from the standard in almost every aspect.

Indy 104
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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Welcome to the unsettling world of Zoochosis by indie game studio Clapperheads. The teaser trailer of the game, which featured a heavily mutated giraffe scurrying over the enclosure, received over 10 million views across YouTube. The game has since gathered well over 200.000 wishlists on Steam.

Animation 154
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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. For Alan's video game to come to fruition, he needed a team of capable artists to help him. Cinematic for Gerel: Against the Corvus Empire produced by Alan, Dogyeong, and Joona. featured]. [My

Pixel 70
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Making Lucid with Eric Manahan

Game Dev Unchained

The principles and design tenets he acquired in architecture seamlessly blended into his game design. Drawing inspiration from the cinematic worlds of both the East and West, the upcoming game, “Lucid”, has captured the attention of many. ” The tools? Primarily a program named Aseprite and Unity.

Indy 64
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That Lonesome Valley as cowboy coin crusher

Radiator Blog

Back in 2019 when I was making the original prototype, there were also two other gay cowboy things on my mind: Orville Peck's hit single "Dead of Night" and the gay indie romance film God's Own Country. And anyway, to me, kindness coin design is a less grievous sin than a game that pretends to have any meaningful sex systems at all.

Pixel 52
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

Starting over, is the game commercially viable? This is where 99.99% of indie developers and studios make their main and most fatal mistake. And no, it's not the scope that makes the game viable or inviable. A lot of articles you read about making a successful game will tell you to keep your scope small to avoid risks. .: