article thumbnail

Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Hanny shares her visually stunning final project with us, a short cinematic called Naima , detailing how she created her scenes in Unreal Engine, where she drew her inspiration from, and how the technical and creative support of her industry expert mentors allowed her to bring her vision to fruition. So, I signed up! Lighting the scene.

article thumbnail

Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

building environments, creating animations and rigs, building the technology), and then do the things that take less time to complete later. Making changes to pre-rendered FMV was untenable, so everything in the FMV sequences had to be locked in very early on in order to get it all done on time.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

CGS Grad's Unreal project selected as finalist for 2023 Rookies Awards

CG Spectrum

You may remember Ewald from when he had just started the Real-time 3D Foundations course and created his first impressive cinematic, Haven. Tell us about your latest cinematic, Menace. Menace is a captivating, high-octane, real-time 3D action cinematic about a reckless motorcyclist evading the pursuit of police in a tropical cityscape.

article thumbnail

The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

Specialties: – 3D Modeling, Physically Based Rendering, 3D Animation, 3D Design, Architectural Visualization, 3D Presentations, 3D Art, 2D Art, 3D Printing, 3D Multiplication, Interactive Walkthroughs, 3D Content, 2D Animation, NFT, and Metaverse. The company specializes in cinematics, UI concepts, and logo design. Conclusion.

Art 52
article thumbnail

Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects. . The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . Universal RP.

Asset 52
article thumbnail

How to become a 3D Lighting Artist

CG Spectrum

3D lighting involves simulating the behavior of light in a real-world or fantasy situation, including shadows, reflections, highlights, and color, using specialized lighting software and rendering tools. Scene from the 3D animation Finding Nemo before and after its been lit and rendered by a 3D lighting artist (Image: Pixar).

Film 90
article thumbnail

How to Use Unity Cinemachine Virtual Cameras

Game Designing

This can be ideal for cinematics who have been looking for a way to fully automate in game camera systems. Yes, in the past, Unity has come up a little short when it came to interior renderings. Now, though, with Cinemachine, these interior renderings are beginning to look absolutely stunning. It’s easy to import files.