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“Kobayashi Maru:” The Test is Rigged

Game Industry News

Burnham reiterates that the Federation will render aid, “no strings attached.”. He orders Burnham to take the Discovery to go and render aid. The post “Kobayashi Maru:” The Test is Rigged appeared first on Game Industry News. President Rillak informs Burnham that she plans to accompany the Discovery.

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I, Excretus: That’s One Way to Rig a Score

Game Industry News

The Cerritos crew exceeded her expectations, even without her drills being rigged to force failure, and they will all be reassigned for remediation. Rutherford’s drill renders the sabotage most obvious, however. The post I, Excretus: That’s One Way to Rig a Score appeared first on Game Industry News. Cool, cool.

Rigging 40
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Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

building environments, creating animations and rigs, building the technology), and then do the things that take less time to complete later. Making changes to pre-rendered FMV was untenable, so everything in the FMV sequences had to be locked in very early on in order to get it all done on time.

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From 3D to 2D: A Better Way to Make Games & Animated Movies!

DameDev.tv

Also, rigging is much easier with Blender's Riggify, auto-rigger. Once the model is complete, you'll be able to pose the character and take screenshots and make still renders.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset. They can be rigged and animated, placed as a stationary object in a scene, combined with other assets to create a set/environment, simmed or destroyed, and used for shadows or holdouts.

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Everything You Need to Know About 3D Game Art Production 

iXie gaming

Rigging : It’s about building a framework of bones and controls to allow the movement of 3D objects or characters. Rendering : It entails polishing the models and pictures that will be used in the game. Specialized software is needed for this procedure, as well as expertise in 3D modeling, sculpting, and rigging.

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The role of VFX in modern filmmaking

Filmustage

The Bullet Time rig from "The Matrix". Render Farm Technology: Rendering is the process of generating final images or sequences from 3D models and animations. Rendering can be computationally intensive, especially for high-resolution and complex scenes. Image source: beforesandafters.com ?

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