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Godot Tactics RPG – 03. Input & Camera

The Liquid Fire

Setting Up Input Mapping I think the biggest things in Godot that are a bit different with input are that the mouse scroll wheel is considered a button click. One click for each ‘tick’ the wheel scrolls. The z position isn’t really needed for Orthogonal view, but if its set too close, we get some weird clipping.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

This integration can further be used to create more in-depth interactions to a VCS like viewing file diffs right in the editor, committing code with a simple click, resetting to a previous state almost instantly without leaving the Godot editor. I had a wonderful time coding with the fantastic and helpful community at Godot.

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Dos and Dont’s of an Animation Portfolio Website

Game Designing

An animation portfolio is a compilation of clips that demonstrate your knowledge, skills, and animation style. It’s a form of communication that’s exceptionally engaging and imaginative. Animators must make it a point to upload their best clips on their websites. You can easily edit and update the site too.

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GSoC 2019 progress report #3

Mircosoft Game Dev

Then there are in-graph editable nodes , which provide a simple yet powerful UX improvement to the Visual Script. These nodes need to inherit from the VisualScriptLists virtual class which has certain conditions for itself hardcoded in the editor that provide the Node with editable input and output value ports. In-graph editable nodes.

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GSoC 2020 - Progress report #1

Mircosoft Game Dev

As we announced a few months ago , Godot is participating again in the Google Summer of Code program for its 2020 edition. They use a messaging system to communicate between the editor and the running game. The interface provides API points to communicate with the in-editor GUI.

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