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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

When you’ve made an excellent 3D game, you definitely want it to run on more devices, not just high-end ones, as this would mean losing many users. In this article, I will share the methods I’ve learned from over a decade of 3D game development to make a game run smoothly on high-end, mid-range, and low-end devices.

Code 52
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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Since Godot is gradually entering the competitive market, dominated by only a handful of fully featured engines, it is only intuitive that it should support Godot game developers with a strong version control integration from within the editor. Introduction. How does it look like? a Language Server structure has to be adopted.

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Dos and Dont’s of an Animation Portfolio Website

Game Designing

An animation portfolio is a compilation of clips that demonstrate your knowledge, skills, and animation style. It’s a form of communication that’s exceptionally engaging and imaginative. Animators must make it a point to upload their best clips on their websites. Who Needs an Animation Portfolio Website?

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Secrets in Videogames

Keith Burgun

A secret is a bit of content – a part of a level, an item, a character, or any other thing in the game, which is (for lack of a better term) “missable” I hate to use the term missable, because that has a negative connotation, but it also points to an important part of what secrets are.

Fantasy 52
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GSoC 2020 - Progress report #1

Mircosoft Game Dev

The only difference is that they appear inside the editor after running the game. They use a messaging system to communicate between the editor and the running game. Localization is part of game development if one wishes to make their games more accessible to a wider audience. Introduction.

Code 52