Remove Clipping Remove Communications Remove Point and Click Remove Scripting
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Godot Tactics RPG – 03. Input & Camera

The Liquid Fire

Setting Up Input Mapping I think the biggest things in Godot that are a bit different with input are that the mouse scroll wheel is considered a button click. One click for each ‘tick’ the wheel scrolls. The z position isn’t really needed for Orthogonal view, but if its set too close, we get some weird clipping.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. This integration can further be used to create more in-depth interactions to a VCS like viewing file diffs right in the editor, committing code with a simple click, resetting to a previous state almost instantly without leaving the Godot editor. How does it look like?

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GSoC 2019 progress report #3

Mircosoft Game Dev

We also encouraged them to share words on their personal experience as GSoC students working with the Godot community. Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System. Visual Script graph unification.

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GSoC 2020 - Progress report #1

Mircosoft Game Dev

They use a messaging system to communicate between the editor and the running game. You can assign a category to custom monitors and organize them, and you can also read the previous values in the monitor graph by clicking LMB on them (suggested by samdze ). Overview and progress. DTRN(message, plural_message, n, context = "").

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