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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

Rami Ismail Click away in seconds Working in games is a communication minefield: multidisciplinary communications, both internal and external, with the purpose of alignment or selling ideas. Or if you’re writing a store page or a video script, people click away in seconds.

Writing 104
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? Happy New Year! Filmustage's 2023 Highlights and 2024 Aspirations

Filmustage

This first stride of 2023 brought the ability to add hidden elements and improved navigation, enabling a detailed and organized approach to character descriptions, script elements merging, and the addition of non-script items. With Tag Editor 3.0, Spotlights and Applause: Filmustage's Vibrant on the Global Stage ?

Film 106
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Godot Tactics RPG – 03. Input & Camera

The Liquid Fire

Setting Up Input Mapping I think the biggest things in Godot that are a bit different with input are that the mouse scroll wheel is considered a button click. One click for each ‘tick’ the wheel scrolls. Next we need to create a new folder under Scripts. This script will be pretty simple. BoardCreator.

Tile 59
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Teaching Kids Cyber-Smarts: Coding and Online Safety’s Relationship

Real Programming

Kids may be tempted to click on ads or interact with malicious websites when they lack this fundamental knowledge. They threaten sectors like education, research, communications, healthcare, government and more. Recognize the Signs Coders can tell when a website is sketchy or dubious because they can better recognize the signs.

Code 52
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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. This integration can further be used to create more in-depth interactions to a VCS like viewing file diffs right in the editor, committing code with a simple click, resetting to a previous state almost instantly without leaving the Godot editor. How does it look like?

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Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

You need a game backend that provides management of player identity and storage of player data, and a way to communicate with the game backend from your game. Click on the blue SampleRealtimeFleet text to inspect the fleet. A new Configuration section will appear; click on Cloud Code beneath that to navigate to the cloud code section.

Build 64
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Combining content moderation services with graph databases & analytics to reduce community toxicity

AWS Games

Procedure To implement this demonstration solution, we have provided an AWS Cloud Development Kit (CDK) model for you to use, and some sample scripts to help you get up and running. It is the only part of the frontend that communicates with Neptune. Base Players & Games Retrieve your API Endpoint from the CloudFormation Outputs.

Content 120