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Godot Tactics RPG – 03. Input & Camera

The Liquid Fire

Setting Up Input Mapping I think the biggest things in Godot that are a bit different with input are that the mouse scroll wheel is considered a button click. One click for each ‘tick’ the wheel scrolls. The z position isn’t really needed for Orthogonal view, but if its set too close, we get some weird clipping.

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Edgar Wright: Mastery of Visual comedy

Filmustage

And it is the contrast between the ordinary and the epic, clip-based editing that creates comedy and absurdity. Clip-based montage is also a reliable method when you wanna show the movement of the character without drawn-out and boring shots from a helicopter. Feverish editing of close-ups does not let the eye get bored.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. This integration can further be used to create more in-depth interactions to a VCS like viewing file diffs right in the editor, committing code with a simple click, resetting to a previous state almost instantly without leaving the Godot editor. How does it look like?

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Essential editing transitions - explained

Filmustage

Leave the boring pre-production routine to the Filmustage - automatic script breakdown - and focus on your creativity! Be one of the first to test the new functionality - click here for more detailed information. There are many things that make this mechanism work: a good script, cinematography, and, of course, editing.

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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Today, Sovereign Moon Studios, the makers of your favorite NoCode game development course , are excited to bring you a new tutorial that will show you how to use triggers and switches within Unity’s free visual scripting add-on called Bolt. Manage game collectibles like gold, money or points. Let’s jump in!

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Violence, neon and retro-wave: what demon is inside of Nicholas Winding Refn pt. 2

Filmustage

Well, the storytelling is kind of sketchy and I was thinking I'm watching a clip in the form of a movie. From this point Driver goes crazy and starts his revenge. He creates scripts according to the music he would like to use. Be one of the first to test the new functionality - click here for more detailed information.

Film 52
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Godot Tactics RPG – 05. Pathfinding

The Liquid Fire

As we need to find all possible tiles a unit can move to, A* quickly bogs down because it is designed to find a single path from point A to B as quickly as it can, but finding a path from A to B-Z is a lot of individual paths. We’ll add this to the same script as the Dirs enum. script in both of them.

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