Remove Clipping Remove Cutscenes Remove Editing Remove Playtesting
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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? This is a clip of the Heider-Simmel animation. Brainstorming, writing, editing, and workshopping text! Playtesting, bug fixing, incorporating or giving feedback, and keeping an ever-watchful eye out for ludo-narrative dissonance.