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Ghanaian VR pioneer Caleb Mantey’s road to a Presidential Award

PreMortem.Games

So we built a fully interactive immersive experience of a petroleum drilling rig where students can learn various practical concepts seamlessly.” The president got to understand what we are bringing on board by practicalizing engineering through gamification and immersive media.”

Engine 104
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The Beginners Guide to Animation Rigging

Game Designing

If you are looking to start a career in the field of digital media or 3D animation, becoming a 3D animation rigger may be a good choice for you. And, we will provide you with some tips you need to begin your journey getting started in 3D animation rigging. What is a 3D Animation Rigger? What Skills Do Character Riggers Need?

Rigging 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. Game Production / Rigging / Animation. The image below shows three chains of arm bones in the rig Allie created.

Dev 52
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An Era of Digital Humans: Pushing the Envelope of Photorealistic Digital Character Creation

Nvidia

Traditionally, digital humans have been widely used in media and entertainment, from video game. Traditionally, digital humans have been widely used in media and entertainment, from video game characters to CGI characters in movies. We have been pursuing the creation of digital humans for years.

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What’s the Difference Between 2D and 3D Animation

Moonmana

In the process of 3D animation production, it is required to pay attention to the following aspects: modeling, rigging, and rendering. 3D animation requires rigging that, in turn, demands a bit more interdisciplinary skillset. Instead of a flat drawing, 3D animation produces an object that can actually rotate 360 degrees.

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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

Lastly, Nick revisited the 3D model for his previously created Anagativa skeleton to improve its shape and textures before handing it off to Allie for rigging and animation. Animation / Rigging / Production. Let us know in the comments! We can't wait to see what Nick has in store for us next sprint. Level Design.

Dev 52
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The Kristala Dev Blog - Issue #23

Astral Clock Tower Studios

Once completed, Karena will work on a rig for the hatches that will allow them to open and close during gameplay. Game Production / Rigging / Animation. Once the model for the new character's base skeleton was properly rigged, Allie was able to add controls, get the character skinned, and get some initial textures applied.

Dev 52