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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

Core: Expose minizip API to allow creating zips using scripts ( GH-65281 ). Editor: Reorganize script editor menu ( GH-64277 ). Editor: Add script editor shortcut to add selection and caret for next occurrence of current selection ( GH-67644 ). Physics: Optimized support function for large meshes ( GH-64382 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

Core: Expose minizip API to allow creating zips using scripts ( GH-65281 ). Editor: Reorganize script editor menu ( GH-64277 ). Editor: Add script editor shortcut to add selection and caret for next occurrence of current selection ( GH-67644 ). Physics: Optimized support function for large meshes ( GH-64382 ).

Beta 40
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

What Is a Shader? Since the main premise of this effect is going to be a shader, we’ll start with explaining what a shader is. A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration.

Shaders 90
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where the setter for the Mesh:: _ hash attribute was not bound. New and standard-material will default to Surface Shader. Fixes • Fixed bundle script dependency on import-map that could not be reused across projects.

Render 52