Dev snapshot: Godot 4.0 beta 4
Mircosoft Game Dev
NOVEMBER 4, 2022
2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Editor: Make texture preview filter setting content aware ( GH-67426 ). Physics: Optimized support function for large meshes ( GH-64382 ). See the changelog on GitHub , or the list of merged PRs , for an overview of all changes since 4.0
Let's personalize your content