Remove Clipping Remove Mesh Remove Terrain Remove Texture
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Editor: Make texture preview filter setting content aware ( GH-67426 ). Physics: Optimized support function for large meshes ( GH-64382 ). See the changelog on GitHub , or the list of merged PRs , for an overview of all changes since 4.0

Beta 52
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Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation. Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Static batching : combines static (not moving) GameObjects into big Meshes, and renders them in a faster way.  

Mesh 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Editor: Make texture preview filter setting content aware ( GH-67426 ). Physics: Optimized support function for large meshes ( GH-64382 ). See the changelog on GitHub , or the list of merged PRs , for an overview of all changes since 4.0

Beta 40
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where the setter for the Mesh:: _ hash attribute was not bound. Fixed an issue where the auto-atlas texture compression configuration failed. Fixed bug with import plugin script exceeding 500KB.

Render 52