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Ask a Game Dev - Untitled Article

Ask a Game Dev

There are two main issues with visualization when it comes to adjustible meshes (the “body sliders”). The way that all of the customizable character data is stored isn’t actually a body at all, but a common default mesh with offsets for each adjustible value. can cause self-clipping and other graphical weirdness.

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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

Editor: Make texture preview filter setting content aware ( GH-67426 ). Physics: Optimized support function for large meshes ( GH-64382 ). Rendering: Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color ( GH-67043 ). Editor: Added custom Node export ( GH-67055 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

Editor: Make texture preview filter setting content aware ( GH-67426 ). Physics: Optimized support function for large meshes ( GH-64382 ). Rendering: Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color ( GH-67043 ). Editor: Added custom Node export ( GH-67055 ).

Beta 40
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Creating Your First 3D Character Animation in Unity 

iXie gaming

Simplify the geometry: Optimize the 3D model by reducing the polygon count that makes up the 3D model using mesh simplification. Enhance the appearance: Import texture files in compatible formats (PNG, JPEG, TIFF) to be used in Unity. ’ Apply the chosen texture to the material by selecting it in the Project window. .’

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where the setter for the Mesh:: _ hash attribute was not bound. Fixed an issue where the auto-atlas texture compression configuration failed. Fixed bug with import plugin script exceeding 500KB.

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

We repeat that same process for the Main Texture of the material, and the Occlude Color which will be the color of the game object behind other objects when it has this material attached on it. Again we have the properties which is a texture and a color declared on lines 4 and 5. Then we give it a type – Color.

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