Godot's new renderer, progress report #3
Mircosoft Game Dev
DECEMBER 30, 2016
It's been a month since the second progress report , and progress continues towards the new Godot renderer. Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles. Add Layered/Stencil rendering. renderer works entirely in linear space (Gamma is no longer supported). Seeing the code.
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