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The Spine Animation Story at Logic Simplified

Logic Simplified

Through animation tools and code, each of the parts can be moved independently and the character animated. Each image part was converted to mesh. The USP of Spine animation software is how smoothly it converts an image part to mesh. In each mesh vertices are placed to define how we want to move the character.

Animation 109
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). This release is built from commit e780dc332.

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). This release is built from commit e780dc332.

Beta 75
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

Please help us test it to ensure that no new regressions have slipped through code review and testing. C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ).

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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

Please help us test it to ensure that no new regressions have slipped through code review and testing. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. What is it?

Shaders 53
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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

Please help us test it to ensure that no new regressions have slipped through code review and testing. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

Bug 52