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Godot 4.0 will discontinue VisualScript

Mircosoft Game Dev

Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, we decided to accept that the approach we took from the start was simply not the right one and decided to remove it from the engine. To be clear, this refers to the VisualScript scripting language, and not to visual shaders.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

If you’ve ever wondered what the best game engine is, we invite you to figure it out with us. Let’s discover their pros and cons so it will be easier to decide which engine suits your project better. Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Unity or Unreal?

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

release (there is just too much new code that needs to be tested throughly). This will allow creating custom renderers or plugging custom code during the rendering steps, which is very useful for custom rendering techniques or post processes. in large amounts of those objects and the user only has to fill in the code logic.

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Godot reaches 2.1 stable!

Mircosoft Game Dev

Live script reloading. Tired of having to reload your game for each small little code change or fix? Godot now supports live script reloading! Simply save your script and it will be updated in the running game. If you are running your game on an external device ( e.g. Script editor usability improvements.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. macOS: ARM64 build, code signing. macOS: ARM64 build, code signing. Thanks to all of you patrons from the bottom of our hearts!

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 Materials and shaders.

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Shaders: Add support for global const arrays ( GH-50889 ). mbedtls 2.16.11, CA root certificates.

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