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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame.

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Potential of shader graph and VFX graph in Unity 

iXie gaming

Unity is synonymous with game developers around the world. Ever since its release in 2005, the game engine has seen several iterations and has evolved significantly over the years. The game engine has amassed popularity thanks to its versatility and ease of use compared to other engines in the market.

Shaders 52
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Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering 

Nvidia

NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). For more information, see the Shader Execution Reordering whitepaper.

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In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode

Nvidia

Still, even with GPU Boost disabled using the DX12 SetStablePowerState API, GPU timings measured in-game may still change unexpectedly from run to run, or from frame to frame. One factor to consider is whether background driver optimizations were engaged and when their resulting optimized shaders were deployed.

Shaders 125
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Making shaders more accessible

Mircosoft Game Dev

About shaders. For most game developers, shaders are this scary monster that presents itself with such a complexity that it seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them. This code no longer runs in the CPU, in fact it runs on the GPU!

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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Audio: Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). Jump to the Downloads section.

Beta 97
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ).

Beta 99