Godot 3.4 is released with major features and UX polish
Mircosoft Game Dev
NOVEMBER 6, 2021
To simplify some of the most common constructs in input handling code for character movement, Aaron Franke ( aaronfranke ) added two new helper methods : Input.get_axis() and Input.get_vector(). Although raster (pixel based) occlusion culling will not be available until Godot 4, some geometrical occlusion methods are being added to Godot 3.
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