Remove Collision Remove Graphics Remove Localization Remove Shaders
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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

To implement these different behaviors we could do some complex operations per pixel and possibly index pixels of the skymap and surrounding objects multiple times , but because graphic programmers are very empathic creatures we don't want the PC to do more work than necessary to achieve a believable effect. This is done here in the code.

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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Soon, Fede will be experimenting with our custom fur shader and working with hair cards to create realistic fur for these toothy baddies. Fixing collision on trees. You can see the outcome of each option in the three graphics below. Here are some shots of Fede's WIP. Fixing interactive water BPs.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

The new rendering architecture will be completely rewritten to modernize the current 10-year-old design and fit the latest graphics APIs, but will involve a significant compatibility breakage with 3.x Visual Shaders overhaul. Graphics/Rendering improvements. Visual Shaders overhaul. Graphics/Rendering improvements.

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GSoC 2021 - Progress report #1

Mircosoft Game Dev

For projects catering to people from various backgrounds, supporting multiple languages might be important, and with that, comes the need for the project to be robust enough to not break when using different locales. Godot provides a lot of tools for game and graphic designers that can get the job done without worrying about coding!

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Materials and shaders. Materials and shaders. makes up for it by providing an extremely powerful default material (which supports detail textures, triplanar mapping and other nice features) and an extremely easy-to-use shader language. writing shaders is very easy! Full principled BSDF. Global illumination (GI).

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