GLES2 and GDNative, progress report #6
Mircosoft Game Dev
JUNE 5, 2018
To implement these different behaviors we could do some complex operations per pixel and possibly index pixels of the skymap and surrounding objects multiple times , but because graphic programmers are very empathic creatures we don't want the PC to do more work than necessary to achieve a believable effect. This is done here in the code.
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