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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Rendering: Fix vertex attribute specification for octahedral compression ( GH-54768 ). Rendering: Fix occasional dangling OmniLight RID ( GH-41360 ).

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Release candidate: Godot 3.4.1 RC 2

Mircosoft Game Dev

macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Rendering: Fix vertex attribute specification for octahedral compression ( GH-54768 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ).

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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Rendering: Fix vertex attribute specification for octahedral compression ( GH-54768 ). Rendering: Fix occasional dangling OmniLight RID ( GH-41360 ).

Tile 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

GLES3 renderer). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Add high quality glow mode ( GH-51491 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

GLES3 renderer). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Add high quality glow mode ( GH-51491 ).

Mesh 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Add a new high quality tonemapper: ACES Fitted ( GH-52477 ).

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