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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Rendering: Octahedral normal/tangent compression ( GH-60309 ). GUI: Add font LCD sub-pixel anti-aliasing support ( GH-64422 ). Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). Physics: Add collision weight to PhysicsBody2D/3D for penetrations which must be avoided ( GH-64343 ).

Alpha 52
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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

New dynamic BVH for rendering and the GodotPhysics backends, which should fix some issues and improve performance significantly in games using a high number of dynamic objects. In this beta, the dynamic BVH is the default option for both physics and rendering. New dynamic BVH for rendering and the GodotPhysics backends (new in beta 6).

Beta 52
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Dev snapshot: Godot 4.0 beta 2

Mircosoft Game Dev

David Snopek ( dsnopek ) got WebXR minimally working again ( GH-64514 ) using the WebGL 2 renderer implemented by Clay John ( clayjohn ). Physics: Turn on recovery as collisions only for floor snapping ( GH-64728 ). Physics: Add recovery as collision in move_and_collide / test_move ( GH-65931 ).

Beta 52
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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Note that the project settings from the rendering/quality/2d section have now been moved to rendering/2d , so if you used any of those, you will need to re-enable them under the new section in 3.2.4. New CPU lightmapper.

Render 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. New dynamic BVH for rendering and the GodotPhysics backends. Multiple fixes to one-way collisions. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Rendering: New dynamic BVH ( GH-44901 ).

Render 52
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Breakout: Layout

The Liquid Fire

When a game is “published”, the number of pixels rendered, and the aspect ratio used, are determined by the device that the game is running on, such as a television screen, web page, or even mobile device. Any remaining space that appears as a result of mis-matched aspect ratios, will just be left rendering black pixels.

Sprite 52
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Release candidate: Godot 3.2.4 RC 2

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. New dynamic BVH for rendering and the GodotPhysics backends. Multiple fixes to one-way collisions. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Rendering: New dynamic BVH ( GH-44901 ).

Render 52