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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. Whatever you’re doing, think of what the point of the communication is, and get to those as soon as possible.

Writing 104
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How to Make Board Game Rules

Brand Game Development

Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Playtest a Ton. Rules vs. Rulebooks. I have some guidelines.

Balance 130
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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve talked about the benefits and challenges of working alone in the board game industry. Yet I’m a bit of an odd beast in the board game development world since most people prefer to work in teams. Need help on your board game? I’m a designer, and I do development and social media outreach.

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Playtesting and Record Keeping

Brand Game Development

Game development is iterative. Making a great game requires soliciting and intelligently processing feedback. Write down what people say, update your game, and save a new copy. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

You need game server hosting for a stable and consistent gameplay experience. You need a game backend that provides management of player identity and storage of player data, and a way to communicate with the game backend from your game. This is the responsibility of a game backend. Deployment.

Build 64
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Bringing it Together – The Board Game as a Project

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Need help on your board game? Games are more than just what’s in the box. Who is Carla?

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To Hell and back with Solium Infernum by League of Geeks

PreMortem.Games

With Solium Infernum, Australian game developer League of Geeks has revived Vic Davis’ PC cult classic from 2009. A strategy game of politics, intrigue, and betrayal in which players take on the role of a powerful fallen Archfiend and do everything in their power to conquer the Throne of Hell.

Studios 143