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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. This practice helps keep me well rounded as a developer so I can better communicate with people who specialize in those roles. I do a lot of solo playtesting, either against myself or against a CPU player. “I

Dev 158
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How to Make Board Game Rules

Brand Game Development

As I said last week , “rules regulate the way mechanics are implemented. A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly.

Balance 130
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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve split it into five sections for your convenience: How Ben, Sarah, and Will Got Started How Working in a Team Feels The Downsides of Teamwork Communication in a Team Advice for New Game Devs. Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014.

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Bringing it Together – The Board Game as a Project

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. I also try to go to as many conventions as I can and playtest as much as possible. Need help on your board game?

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How to Test Your Storytelling Powers & Make People Connect with Your Board Games

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. It is true that games speak to players through gameplay – the core engine, mechanics, and rules.

Art 130
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What to Expect When You’re Making a Board Game: Time, Money, and Effort

Brand Game Development

I’ve written about the five levels of communication game developers must master. Garret is a sharp guy and a good game dev. ” It’ll be aimed at letting first-time game devs know what they’re getting into with self-publishing. Brandon: Let’s say I’m a brand new board game dev.