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Games Speak through Mechanics, Not Rules

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. My ongoing development of Highways & Byways has got me thinking about the way that we, as game developers, communicate with gamers. Mechanics include things like player elimination and hand management.

Mechanics 130
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Hello. Do you think having a game programming YouTube channel can be useful as a portfolio? Like recreating game mechanics from existing games or creating new ones, and explaining my thoughts and decisions through the videos. Similar to Artstation for artists, but in this case for programming.

Ask a Game Dev

Second, there's definitely a lot of benefit to practicing communication skills which you get from posting for public consumption. My own personal ability to communicate has improved significantly since I began this blog. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ

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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. This practice helps keep me well rounded as a developer so I can better communicate with people who specialize in those roles. “Burnout is a very real threat to solo-developers”, he says. There have been a few 6-month breaks there.”

Dev 156
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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Is this mechanic fun? All advice for new game devs is to work on small projects, and make as many as you can. We’ve always chatted about our projects together, communicated well, and so being able to work together was wonderful.” If I could pay for employees tomorrow, I would, but for now the solo dev works best.

Dev 104
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How to Fight “Tired Mode” as a Game Dev

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Every game mechanic, every piece of art, and every marketing endeavor ultimately comes down to your decisions. I plan on testing Highways & Byways through the Discord community.

Fighting 130
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Is this mechanic fun? All advice for new game devs is to work on small projects, and make as many as you can. We’ve always chatted about our projects together, communicated well, and so being able to work together was wonderful.” If I could pay for employees tomorrow, I would, but for now the solo dev works best.

Dev 104
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How to Choose Your Board Game’s Theme

Brand Game Development

Games, at their core, might just be a series of mechanics and rules, but themes keep us from feeling like we’re playing out the logical conclusion of mathematical functions. Join my community of over 2,000 game developers, artists, and passionate creators. Five Levels of Communication through Game Development.

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