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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. A few different mechanics For a game about fishing stuff out of the water, Dredge is surprisingly light on fishing mechanics. Even with no tutorial.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. A few different mechanics For a game about fishing stuff out of the water, Dredge is surprisingly light on fishing mechanics. Even with no tutorial.

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Navigating the Switch: A Comprehensive Guide to Testing Nintendo Switch Games 

iXie gaming

This form of testing evaluates the basic functions, including gameplay mechanics, menus, controls, and user interfaces. Therefore, when testing, cover all aspects of your game, including audio, graphics, gameplay mechanics, and online features. Also, ensure clear communication between developers, testers, and other stakeholders.

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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

This practice helps keep me well rounded as a developer so I can better communicate with people who specialize in those roles. While I get feedback from friends and playtesters, it doesn’t compare to the iteration you get from working with someone who is equally as invested in the project as you are.

Dev 156
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How to Make Board Game Rules

Brand Game Development

As I said last week , “rules regulate the way mechanics are implemented. A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly.

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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve split it into five sections for your convenience: How Ben, Sarah, and Will Got Started How Working in a Team Feels The Downsides of Teamwork Communication in a Team Advice for New Game Devs. Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014.

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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Different teams collaborate – writers shape the narrative, engineers discuss technical details, artists align visuals, and developers plan in-game mechanics. Playtesters are vital in finding bugs, glitches, and potential issues. Pre-production In pre-production, the creative brainstorming comes to life.