Remove Communications Remove Fighting Remove Game Design Remove Puzzle
article thumbnail

COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery.

Puzzle 256
article thumbnail

2021 Predictions #6 Casino Games on Mobile Post Lockdowns and IDFA Depreciation

Deconstructor of Fun

Hub worlds are coming In addition to trying to acquire properties in other genres, apps will likely try to appeal to players from other genres, particularly puzzle and casual , with popular features like explorable hub worlds, homes, and other custom design areas. Feathers & Dragons Happy 2020! Last Year’s Scorecard (Yes!)

Mobile 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Game of Thrones Predictions from a Game Designer

Sirlin

As of this writing, we’re in the 8th year of Game of Thrones seasons with only 4 episodes left, and yet there are numerous major reveals still left. By looking at the show from a game design standpoint, I think we see how a lot of it has to end up. Game of Throne is, on a casual viewing, a very complicated show.

article thumbnail

How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

Let them work the way they like, quick and dirty, but just make sure they write clean APIs to communicate with other programmers. When I work on Godot, I make sure the design and architecture are as flawless as possible. Elaborated below: 1) Who will play the game? Just try to picture who is going to play the game.

article thumbnail

How to Tell Great Stories Through Board Games

Brand Game Development

Every single developer has different methods for creating their games. This article is the seventh of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Such a waste of human potential!

Mechanics 130
article thumbnail

How Archero Shot to the Top, and How You Can Do Better

Deconstructor of Fun

This deconstruct is written by Eva Grillova (Game Designer at Smirk Game Studios) and Abhimanyu Kumar (Mobile Games Consultant). the second piece of the puzzle. The East-to-West Audience This brings us to the third piece of the puzzle — the kind of audience Habby is going for with Archero.

Balance 52