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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. So we followed this basic process for the box, boards, rules, cards, and tiles. That required a simple vector graphic which BangWee would then use to carve tiny pieces into wood, which would then be later painted yellow.

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Bringing it Together – The Board Game as a Project

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. Drapple is an abstract, tile-laying gardening game. Need help on your board game?

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How to Design the Mechanics of Your Board Game

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. This article is the third of a 19-part suite on board game design and development. Need help on your board game?

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Auto-tiling in tile maps. It's based on remote procedure calls (using ENet for communication) and it makes it very easy to synchronize multiple peers. Auto-tiling in tile maps. Godot now supports auto-tiling in TileMap, authored by Mariano Suligoy ( MarianoGNU ) and enhanced by Damar Indra. IPv6 support.

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