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Graphics Component - drawImage Support

Cocos

I suggest you to use directly graphics component, but with custom material [link] Critical work to do Replicate builtin-graphics effect, modify it to support texture painting with uv tiling Whenever the brush changes, a new Graphics need to be created (for ordering), the texture need to be changed for the material instance

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The Ultimate Assets and Sounds Humble Bundle

Game From Scratch

It consists primarily of pixel art graphic packs (character sprites, tiles and tilemaps and effects) as well as sound packs (ambient, foley effects, sfx and more). The Ultimate Assets and Sounds Humble Bundle is a collection of game development related assets from the GameDev Marketplaces.

Asset 58
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D2 log 074 – New level format

Catnip Games

The graphics backend rewrite took a while. This gives me freedom in level design and saves work making tiles… tileable. However, the situation is now good. Everything is just one big texture. Interactive elements will be placed using the in-game editor. So it’s RGBZ.

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Top 10 Tools Every Game Developer Needs  

iXie gaming

Blender is an open-source free graphic software toolset. Krita is an open-source 2D graphics editor for Windows, Linux, and Mac OS. You can use it to create tile maps for your games either in the isometric, octagonal, or hexagonal perspective. Tiled also allows you to organize your objects in different layers. Conclusion.

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Cocos Shader Tutorial 1.0 - about UV

Cocos

This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). By default, the 3D Shader of Cocos will multiply the tile Tilling and add the Offset, and it also supports the flip repair for RenderTexture.

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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

First, the original data stream is segmented into 64 KB tiles, which are processed independently. This coarse-grained decomposition provides thread-level parallelism, enabling multiple tiles to be processed concurrently on multiple cores of the target processor. All threads in the SIMD group share the decompression state.

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A Little Something

Grumpy Gamer

Side note: Tiled is a great tile editor and come a long way since I first used it many years ago. I posted some previous screenshots of this prototype, but since then I've ripped out all the tile graphics and started over with a much simpler (almost icon) art style. A little something I've been messing around with.

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