Remove Communications Remove Prototyping Remove Render Remove UX
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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

our lead developer Juan Linietsky moved on to developing the upcoming Vulkan renderer for Godot 4.0 which will bring a new Vulkan-based rendering backend in lieu of the current OpenGL ES 3.0 / OpenGL 3.3 The curious among you may read Juan's progress reports for details on this new architecture and rendering features implemented for 4.0

Render 52
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets. “They showed the future through a bunch of renderings of Mark Zuckerberg doing fun things in virtual environments, but they were all renders,” he criticized.

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

They get to a prototype level. That's where you get new 3D rendering engines like you see with id Software. It may not be on the graphics side or the rendering side, but none of the companies, the great company that you can think of, be at Playtika or MoonActive or, you know, or Playrix. You need the UX to work.

Games 52