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Playground fights led to the sister’s power house Blind Bend Studio

PreMortem.Games

Top image: Gnoumagbee and Teninke Camara It’s 3 am, and while the world sleeps, a creative force comes alive in the heart of Teninke Camara , the brilliant Creative Director and Founder of Blind Bend Studio. Teninke’s love for storytelling and her sister led her to create Blind Frontiers , the studio’s debut title.

Fighting 104
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The Spine Animation Story at Logic Simplified

Logic Simplified

It involves bending, deforming, skinning, timing, visualizing, posing and even constraining. It helped stretch, bend and squash meshes in ways that aren't possible using rectangular images. Spine integration libraries support most game engines including GameMaker Studio, Cocos2Dx, Unity, XNA, Flash, HTML 5, Corona, and more.

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2021 Predictions #5 Sports Games Race into a Billion Dollar Club

Deconstructor of Fun

Given the number of studios contending for IP's have gone up in the past few years, you need deeper pockets and longer development times to produce a quality product that can hope to become a contender against established players. Games that have a huge fan base. Playdemic, the developer behind Golf Clash, is not unaware of the competition.

Racing 52
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Developers are really angry with Unity

Game Daily

“This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. But back in May, the company announced a third round of lay-offs in less than a year, affecting around 600 workers. The company has also shut around 30 offices around the world.

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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

Though the publisher in China was a Tencent portfolio company, which means that no Renminbi went past the parent company. But perhaps the most worrying thing is that this is now the 5th year in a row that Supercell’s revenues declined, and no matter how much we respect and look up to the company you can’t just brush it off.

Mobile 52
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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi. Nobody believed mobile shooters could be big in the west.

Content 52