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Hasbro-barians at the gates | This Week in Business

GamesIndustry.biz

This week we ran an interview with Wizards of the Coast's Dan Ayoub about parent company Hasbro's ambitions for internal game development. STAT | $1 billion – The amount of money Hasbro has invested in building out its four internal studios, according to Ayoub. Check every Friday for a new entry. Read more

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Hasbro says it will cut nearly 1,100 positions

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Wizards of the Coast parent company, Hasbro, is on pace to reduce approximately 1,100 job positions. The latest round of layoffs is in addition to the nearly 800 that have already taken place across the firm. Read more

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Even though you are a video game designer and not a tabletop one, you have mentioned you play tabletop rpgs before. with that in mind, what are your thoughts on the WOTC OGL fiasco as a game designer and what are your thoughts as a tabletop player?

Ask a Game Dev

For those who weren’t paying attention, Hasbro (owners of Dungeons & Dragons) looked at D&D as a franchise whole and decided that it was under-monetized. Hasbro saw all of that success, ostensibly built in no small part on their own contributions to the space, and asked themselves “Why aren’t we getting more from this thing we built?”

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When Your Cute Little Game Business Suddenly Explodes

The Bottom Feeder

The big, fun news in the gaming world recently was that it looked like Wizards of the Coast (WotC for short, owned by Hasbro) was going to drastically change the Open Gaming License for Dungeons & Dragons. Running a game company is already near financial suicide as it is. Yeah, I know. I really hope you are safe forever.

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5 Reasons Why Board Games are So Popular in 2019

Brand Game Development

It used to be tough to find a printer for a reasonable price unless you were a really big company like Hasbro. Internet access and lax trade policies made it possible to manufacture games across the world. Board games are difficult to manufacture because there are a lot of parts. Now, it’s very easy and takes a couple of days.

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A Crash Course in Board Games

Brand Game Development

Contrary to most gamers, I don’t see these games as a bad thing, and if you want to make something like them, I suggest you start looking for ways to reach out to Mattel or Hasbro. There is a whole underground board game economy that only a fortunate few seem to be privy to.

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Part 1: How Netflix could become the 'Netflix of Gaming'

Deconstructor of Fun

But when you think about the AAA catalogs offered by Xbox Game Pass and Playstation Now, this just seems like a nearly impossible battle to take on for a streaming media company with little game development experience, no matter how flush with cash they are. In my opinion, this is a herculean task for any company.