Remove Concepts Remove Content Remove Entertainment Remove UX
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Upcoming Panel at SXSW Online 2021

Game Design Aspect

Excited to announce that our panel Creating Touchstones in Emergent Narratives will be part of SXSW Online 2021 under the track Transforming the Entertainment Landscape. Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX, and art direction and health (mental health awareness).

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. For more, please visit MatthewFarber.com.

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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. For more, please visit MatthewFarber.com.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

. “It’s also, I think, in some ways a little scary that one device from one single company can theoretically replace every single device and can now sit right between the consumer and all the other content out there,” he mused. The discussion also addressed the challenges of producing quality content for VR.

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“True Ownership” - The Game Economy Trilemma

Deconstructor of Fun

The definition and feasibility of “true ownership” as a concept in web3 is vastly misunderstood and played fast and loose with for fun and profit. Indeed that’s the expectation for almost any game, that the majority of players can participate and experience most of the content (at least in theory).

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Some content, I just record and publish. Now it's moved to concepting. And they were about to build a game around the concept of Amazon of Atlantis until one of the engineers said, Guys, you've got it all wrong. You need the UX to work. If you're a content business, a creative business, then you don't really need tech.

Games 52