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Upcoming Panel at SXSW Online 2021

Game Design Aspect

Excited to announce that our panel Creating Touchstones in Emergent Narratives will be part of SXSW Online 2021 under the track Transforming the Entertainment Landscape. Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX, and art direction and health (mental health awareness).

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Tips that Will Guide You to Build Successful iPad Game Development

Big Games

As an iPad game developer , you should keep certain things in mind, like understanding the game idea, conduct discussions with the clients, do complete research on the concept of the game. . Doing market research on the game concept to make sure it is original and engaging for the players. Amazing UX/UI. Audio Quality.

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. For more, please visit MatthewFarber.com.

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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. For more, please visit MatthewFarber.com.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

” However, he admitted that the market was muddied by the “mad dash to the metaverse,” an idea that intertwines VR and AR technology with the concepts of Web 3.0 The concept of the metaverse, which originates from Neal Stephenson’s novel Snow Crash , is still nebulous and subject to interpretation.

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“True Ownership” - The Game Economy Trilemma

Deconstructor of Fun

The definition and feasibility of “true ownership” as a concept in web3 is vastly misunderstood and played fast and loose with for fun and profit. Companies like Blizzard and Valve have been trying to make it happen for years and to some extent have already succeeded with products like the Wow Tokens or the Steam Workshop.

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Now it's moved to concepting. And they were about to build a game around the concept of Amazon of Atlantis until one of the engineers said, Guys, you've got it all wrong. And and I think we should in general, not disregard the fact that when you look at how much entertainment value you're providing to people.

Games 52