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The Influence of Demographics on the Video Game Industry

Logic Simplified

Needless to say, Demographics like age, race, ethnicity, gender, income, education, and employment provide valuable insights that guide game development companies during the process of creating, marketing, and maintaining games. So mobile gamers are more likely to be middle-aged moms than their teenage sons.

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Upcoming Panel at SXSW Online 2021

Game Design Aspect

She is the co-author of the book, Serious Games: Games That Educate, Train, and Inform, and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. She is currently evolving stories through world building and designing narrative and cinematic concepts in tiltbrush.

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction.

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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction.

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3D Art Styles For Games

Moonmana

Games developed with the fantasy realism art style often involve aliens, races, and creatures that aren’t “real” yet are depicted realistically within the game world. The cartoony art style is applied in the development of puzzles, educational, adventure, and hyper-casual online games. Fantasy Realism. 8 minutes read.

Art 52
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How Star Wars changed the cinematography

Filmustage

Filmustage does not aim to educate, but to gather a close-knit film community around us. It is with such introductions Lucas began to pitch Star Wars , but most studios rejected Lucas's concept, because the idea of a massive space opera seemed very unprofitable, and expensive to produce. We are open to discussion and criticism.

Film 52
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

Whether it’s through more immersive gaming experiences, novel forms of communication, or innovative applications in fields like education, healthcare, and architecture, the possibilities are virtually endless. How VR could be used in education, training, telemedicine, architecture, and numerous other fields. and blockchain.