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Schedule for GodotCon 2020 in Brussels

Mircosoft Game Dev

As usual, this GodotCon will follow the FOSDEM which also takes place in Brussels, and where we'll have a Godot stand as well as a few Godot-related talks in the Game Development devroom which some of us co-organize. Talk: Visual Vertical Slice - Not just concept art, but not yet a demo | Matejs Balodis.

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[Showcase]I programmed a universe using Cocos Creator

Cocos

I chose the web application because it requires no downloads—just click to view. Now, without further ado, let me show you some features and technical points in this project. Drawing Indicators A picture is worth a thousand words, especially in scenes with educational properties. Since version 3.0

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How Dream11 uses an in-house scaling platform to scale resources on AWS for efficiency and reliability

AWS Games

Finally, predictive scaling uses advanced analytics like machine learning algorithms to make educated estimations regarding potential surges in activity, enabling administrators to proactively reallocate resources before they become taxed. The next section details a recently encountered situation that illustrates this concept.

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Fantasy Strike's Features

Sirlin

In Fantasy Strike, you just click on anyone in your in-game friends list to challenge them. You just click on them to challenge, and that’s it. It’s intentional that you click once to challenge, they accept, then you are playing. Playing against friends in other fighting games can feel painfully outdated by comparison.

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