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The Future of Art & AI in Game Production

iXie gaming

AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities. Join us as we unlock the endless possibilities that emerge from the fusion of creativity and technology in interactive entertainment.

AI 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Concept Art. In our last issue, we introduced you to a bunch of new team members that recently joined our growing family, including our newest Environmental Concept artist, Harold. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo. Let's dive in.

Dev 52
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The three most important qualities in an RPG

Keith Burgun

Also, worth listening to my conversation with Pete Seicienski on his “Adventure Games” concept, which is very much related to this Sense of Wonder thing ). It’s the fault of developers for not exploring new kinds of stories, new kinds of worlds, new kinds of mechanics and so on. This isn’t the fault of players.

Fantasy 52
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. me) or PvP buff but conceptually rather boring Aether (cloak + invisible to laser sensors, attacks cancel it, can be upgraded to only consume mana while moving).

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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

The game's complexity, especially for new players, is a significant challenge, with an overwhelming number of game mechanics introduced rapidly. And it doesn’t stop there, the game doesn’t let you sit with any new concept for a reasonable amount of time, the third, fourth and fifth battle only throw more your way (see screenshot below).

Mobile 113
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Deconstructing Warcraft Rumble

Deconstructor of Fun

The game's complexity, especially for new players, is a significant challenge, with an overwhelming number of game mechanics introduced rapidly. And it doesn’t stop there, the game doesn’t let you sit with any new concept for a reasonable amount of time, the third, fourth and fifth battle only throw more your way (see screenshot below).

Mobile 52